The Rigidbody component in Unity empowers GameObjects to realistically respond to forces, gravity, and collisions, serving as a crucial element for crafting dynamic and interactive scenes. Complex physics usually needs to be implemented through scripting with help from the Unity API. While intricate physics can be scripted using Unity's API, simple adjustments can be in the Unity Editor's Inspector window, which we will explain below. For a full reference to how the Rigidbody component can be used with Unity scripting, please refer to the documentation found here: Rigidbody.
In Unity the Transform component is a fundamental component attached to every GameObject. It represents the position, rotation, and scale of an object in the 3D space. You can manipulate the Transform of a GameObject through 3 ways: the Scene View, the Inspector window, and through scripting. In the Inspector window you should be able to see that every GameObject has a Transform. More information on transform can be found in the Unity manual found here: Transform. The images in this section are also directly from the Unity manual.

In Unity, you can manipulate Transforms through the scene view, on the x-axis, y-axis, and z-axis represent by red, green and blue respectively.

When you select a GameObject through the Scene view, you can use the Move, Rotate, and Scale tools to modify the Transforms.

The appearance of the tool Gizmo, will then differ depending on what tool you selected.

For reference, you can see that in our application, our petri dishes representing the compound have Transform components.
It is possible to manipulate the Transform through script to create movement, rotation, and scaling effects. This can be achieved by using the Transform API through Unity's API.